I assume this might have been done to encourage that players try out the Mario and Luigi Mode if they desire, but it just made setbacks in more complex levels more tedious. I'm not entirely sure I understand why the functionality to 'Continue' after a Game Over was removed via ASM hacking and the game boots you back to the title screen. There is some things that I think feel a bit janky as a result of trying to follow in Bros. 2, Poison Mushrooms, Trampolines that launch Mario off screen for five seconds at a time, Bomb Koopas from Land, the Airplane sections also from Land, giant Piranha Plants, and there was a relatively cool setup to entering World 8's castle! The hack really has quite a few to name, and it does a lot to really mix up the traditional levels then castle setup that the hack also follows. 1 with a new spin.ĭespite the shorter levels, the game manages to come up with a lot of unique stage gimmicks. The item box was also removed and Mario reverts to Small Mario upon being hit, but these are changes I'm okay with since it seems the end intention was to be a hack that tries to carry the same spirit of Bros. 1 with the intentionally shorter levels and lack of slopes. The gameplay is definitely more reminiscent of Mario Bros. Basically every Mario title you can officially play on the SNES. 1-4, with a hint of Land and Yoshi's Island. The end result is a pretty great homage to Mario Bros. This hack does a really excellent job at pulling assets from all of the All-Stars remakes to craft an entirely new experience in a way I haven't seen any other hack do. Super fun hack! Gave it a quick blast through on my RG351MP with a Mario only run.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |