![]() The Semois is actually a river flowing from Belgium into France. Think again, It does not (at least, I have not been able to locate it). ![]() PVP is not out of the question, however it should be stressed that this map was not created for that purpose and as mentioned is not balanced for it either, but could be fun as a challange for the attacker.When we talk about Semois in Coh, it is easy to assume that the village of Semois must exist somewhere in France, right? This map is best played against expert AI as they will push harder than the others, and can potentially make it a challange if they get in, for example if they british drop a glider behind you they will get vision and will be able to attack you from the beach. Spawn locations have ample room for vehicles and infantry and most areas should be accessible for vehicles as well. This was created with infantry use only in mind, however should be playable with tanks enabled as well. The map isn't balanced at all as the beach bunker line has a blocked LOS for the attackers, meaning they can only attack you when they make it up the slope (if they make it) or if they get some overhead recon. This is the second map i've ever created, and was based off of my first. ![]() Resource rates have been lowered as they were far too extreme, the map is larger and has far far more detail added to it. This is the better version of (4-4) Hold the line.
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